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GTA 6 is here, but AI may upend the entire console gaming business.

第四波科技2026-11-13 16:34
Do console games still have a chance to survive?

On November 19, *GTA 6* will be launched on console platforms, bringing an end to players' 13-year-long wait.

As in the past, *GTA 6* will debut on console platforms first, with the PC release date yet to be announced. However, recent leaks claim that Rockstar Games is considering scheduling the PC version's launch for the first quarter of 2027. If true, the console exclusive period for *GTA 6* will be shortened to less than half a year.

This is an anomalous decision for Rockstar Games. Previously, the PC version of *GTA 5* was released roughly 19 months later than its console counterpart, and the PC version of *Red Dead Redemption 2* also launched about a year after the console release.

Rockstar has long adopted a console-first distribution strategy, one key reason being that console platforms can generate far higher revenue than the PC platform. Financial data of Rockstar Games leaked by a hacker in April 2026 shows that *GTA Online*, the online mode of *GTA 5*, brings in approximately 9.6 million U.S. dollars in average weekly revenue. Of this total, the two major console platforms PlayStation and Xbox contribute around 97% of the combined revenue, while the PC platform accounts for only an average of 264,000 U.S. dollars per week, less than 3% of the total.

As the official mainline sequel to the franchise released after 13 years, *GTA 6* undoubtedly carries huge commercial expectations for Rockstar Games. Given the absolute dominance of console platforms in the company's revenue structure, extending the new game's console exclusive period as much as possible is the choice that better aligns with its commercial interests.

Regarding this unusual arrangement, Obbe Vermeij, former Technical Director at Rockstar, proposed that with the development of AI technology, the technical threshold for cross-platform game porting may be further lowered. If the PC version of *GTA 6* is delayed for too long, some developers may use AI tools to create an unofficial port of the console version to PC, which could hurt sales of Rockstar's official legitimate PC game when it is released later.

Vermeij's concern is not unfounded: some developers have already tried to use AI to conduct reverse analysis and cross-platform porting of games, enabling games originally designed for console platforms to run on mobile phones and computers without official support.

You might say it's no big deal? Games could also be played on mobile phones or computers via emulators in the past. But the current situation is completely different from what it used to be.

First of all, games running on mobile phones in the past were implemented through emulator translation, which resulted in low operating efficiency, laggy gameplay on mobile devices and easy overheating of the hardware. Now, with the help of AI capabilities, games are natively ported to mobile phones, which means extremely high operating efficiency, and the common issues of overheating and stuttering that often plagued emulators in the past are no longer the norm.

Secondly, the difficulty of porting has been greatly reduced.

Take the D2R Mobile project as an example: its creator ported the Nintendo Switch version of *Diablo II: Resurrected* to iPhone and Mac. Most of the game code can run natively on iPhone and Mac, while the graphics layer is adapted to Apple's Metal API.

This is a completely different concept from the past when games were ported entirely by human labor.

When Rockstar officially ported *The Witcher 3* to the first-generation Nintendo Switch platform in the past, even with full access to the game's development files and a professional development team, the entire porting process still took about 12 months. Independent developers with no team and no access to the game's source files would take even longer. For *Red Alert 2*, a game many of us played in our childhood, a Romanian developer spent 5 years porting it to the web platform.

We have also experienced the full process of porting Nintendo Switch games to mobile phones. First, you need to prepare the NS game data package, and connect your mobile phone to a computer. After that, you only need to submit the project's GitHub page to an Agent tool, and let it complete the build and installation according to the project instructions. For example, we used Codex for the whole process, which took about one and a half hours in total, including the time for code adaptation, building and installation.

The final result after getting the game running can be described as stunning: the game responds smoothly to touch controls, and the device does not overheat significantly even after long hours of play. If you have ever played emulator games on your mobile phone, you will understand how remarkable this achievement is.

And D2R Mobile is just the beginning.

Joe Jiang, the initiator of the project, later launched S2Arm, a general-purpose NS game porting project. According to data released by the project, the development team has tested 211 NS games, with a first-build success rate of 95%.

This means that the concept of "exclusivity" no longer exists for the NS platform. For example, the newly released *The Legend of Zelda: Ocarina of Time* remake by Nintendo had players sharing footage of it running perfectly on PC and mobile platforms just a few hours after its launch.

The PS5, the launch platform for *GTA 6*, is facing the same challenge. The PS5 has already been successfully hacked before, and Sony released a new system update to address this issue, but some developers have already shared footage of hacking the new version again. Therefore, it is almost a certain fact that *GTA 6* will be hacked and ported to other platforms after it launches on PS5, and the only question left is how long we will have to wait.

In September this year, Dan Clancy, CEO of Twitch, revealed in an interview with Bloomberg that the multiplayer online mode of *GTA 6* is expected to launch in 2027. According to his statement, the popularity of the game may rise further after the multiplayer mode goes live.

For the GTA franchise, its online mode has helped the base game build a sufficiently deep moat. But for a wider range of single-player console games, AI-powered porting is undoubtedly a more tangible threat, and the game industry is waking up to this change.

Luke Dicken, former Head of AI at Take-Two, said in an interview with Kotaku that AI-driven game decompilation and unofficial porting have become issues that game developers and publishers must take seriously. He believes that as this type of technology becomes more widespread, game makers may further strengthen digital rights management (DRM), and even adopt stricter platform restrictions and cloud gaming solutions to prevent players from directly accessing game files.

The cloud gaming solution also has the support of Stephen Kick, Head of Nightdive Studios. As an industry veteran who has participated in a large number of classic game remaster projects, he put forward a more radical judgment: if AI can help developers complete game reverse engineering in a short time, manufacturers may even stop providing consumers with complete local game files in the future, and switch to cloud streaming to reduce the risk of game code being extracted and reverse-engineered.