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Global Ranking for the First Half of 2026: Honor of Kings takes a landslide lead, 5 domestic game titles break into the ranking, with the entry threshold reaching 3.6 billion.

游戏那点事2026-08-04 09:25
Three out of the top five.

Recently, foreign media Mobilegamer.biz released the global mobile game revenue ranking for the first half of 2026. (Note: Data source is AppMagic, the statistical scope excludes third-party Android channels, web stores and advertising revenue, and platform share has been deducted)

Specifically, Honor of Kings recorded a total revenue of about 1 billion US dollars (over 6.7 billion RMB) in the first half of 2026, leading the ranking with a staggering lead that outpaces other titles by a large margin.

This MOBA game from Tencent hit its all-time revenue high in January this year, with monthly IAP revenue of around 194 million US dollars. In the following months, the game's revenue remained stable at between 140 million and 160 million US dollars, but it underperformed unexpectedly in June, "only" earning 110 million US dollars (though it still firmly took the first place in the monthly best-selling list).

Whiteout Survival from Diandian Interactive ranks second, with a total revenue of about 723 million US dollars (over 4.8 billion RMB) in the first half of this year. The revenue of this snow-themed 4X strategy game has always been quite stable, with monthly income staying at around 110 million US dollars.

Last War: Survival ranks third, with a total revenue of about 693 million US dollars (over 4.6 billion RMB) in the first half of this year. For most of 2025, the game's monthly income remained stable at between 120 million and 135 million US dollars, but it has been declining steadily since February this year, and its revenue in June was only 71 million US dollars, hitting the lowest performance since its early launch period.

Royal Match from Dream Games is a benchmark of revenue stability, with its monthly revenue staying at around 100 million US dollars almost every month since 2026, and its total revenue in the first half of the year reached about 680 million US dollars (over 4.5 billion RMB).

As for PUBG Mobile (incorporating Peacekeeper Elite), after a wave of revenue decline at the end of 2025, it climbed back to the high position of the best-selling list in January and February this year. Its revenue in February reached 133 million US dollars, but then fell back, with revenue of about 62 million US dollars in June, and total revenue of about 676 million US dollars (over 4.5 billion RMB) in the first half of this year.

Gossip Harbor from Lemon Fun ranks 6th, with a total revenue of about 626 million US dollars (over 4.2 billion RMB) in the first half of this year. This merge puzzle game has seen steadily rising revenue since 2025 and has repeatedly hit new highs. It has now firmly secured a position in the top revenue tier, with monthly revenue stabilizing at around 100 million US dollars.

Roblox recorded a total revenue of about 625 million US dollars (over 4.2 billion RMB) in the first half of 2026, a significant decline compared to its IAP revenue in the same period of 2025. This UGC platform had a relatively mediocre performance in the first half of the year, and no breakout hits similar to Grow A Garden or Steal A Brainrot have emerged so far this year. However, with the arrival of the summer vacation, this situation may change in July or August.

Monopoly Go from Scopely ranks 8th, with a total revenue of about 604 million US dollars (over 4 billion RMB) in the first half of 2026. The game's IAP revenue dropped unexpectedly in February this year, and Mobilegamer speculates that this is due to players shifting from native in-app purchases to consumption in web stores. Since then, the game's monthly revenue has basically stabilized at around 85 million US dollars.

Apart from two small fluctuations in February and June this year, Candy Crush Saga from King has monthly IAP revenue of about 95 million US dollars, and its total revenue in the first half of the year is about 583 million US dollars (over 3.9 billion RMB).

Kingshot from Diandian Interactive has seen its IAP revenue continue to rise steadily since its launch, reaching a new peak in May this year, with a total revenue of about 545 million US dollars (over 3.6 billion RMB) in the first half of the year. Judging from the current revenue performance of the game and the number of user acquisition ads on various platforms, this growth momentum is expected to continue.

This article is from the WeChat Official Account "Mobile Game That Matter" (ID: sykong_com), author: Sieray, authorized for release by 36Kr.